And I have ideas for more, including a complete redesign of the original bard class. I have already published a character class for 5E (the fixer). The characters and the class ideas were exactly what I wanted from the project, but to put 1000 hours into trying to make/publish something of this magnitude, only to have 90% of the 5E crowd treat it like a joke and/or not even back the project, would be a waste of my time. So people showing up for what was clearly labelled an experimental playtest with the sole intent of a) ruining the fun with the same bald joke three times, and b) waiting for me to telling them what to do, proved more than anything, that this project is a bad idea. In the playtest, four of my friends showed up, along with two people who are rank and file D&D players.Īnyone who knows me, knows I don’t really like D&D and haven’t played/gamemastered it seriously since 3.0. There is an arc, I'm just not giving the entire story away on this page. However, thing go wrong for the characters when they die at level 3, fighting the undead. It is, in essence, a gutterpunk story and not too different from King for a Day (in tone). All of them are villains/jerks who take on a small job in a remote village and slowly get pulled into this undead army story. The book would include six unique character classes/characters who fit the niche of the story. The idea is that an army of undead are rising and whenever they kill someone that person gets added to the army. I just had a very specific idea in mind here. Anyone wanting to extract the classes from the book could, and there is no reason the character personalities need to be set in stone. It would also include a set of unique pre-made character with their own specialized character classes. This would be a mini-rulebook, sourcebook, and adventure: all in one. I came up with an idea for 5E that no one has done before. So here’s the real meat of the weekend for me. It is a mindless game and the first in a trilogy of B-Movie nonsense. I didn’t play in it, but Jim and his friends dropped in and they (I think) had a good time. I also moderated a session of Protocol: $6000 Movie. I hope he gets past this part of his development soon. One of them clearly came from D&D read aloud text and didn’t know when to stop narrating things and just let people play. They were young and a little weird, but grasped the concept quickly. I ran Black Monk once with a group of old friends, plus three people who had never played the Praxis system before. I only ran a few game sessions, and didn’t plan for much, so most of my time was spent socializing. Chris Carlson and Jim Sandoval let me run whatever I wanted. Victor Bugg asked me to come down and be their special guest. Let’s start with a review of the convention before I get into my new game. What happened there and what did I learn by my playtest session of this random game idea I had (and that no one knew about)? And did I even have any fun? Maybe it made sense in the 1990s, but people don’t care that they were three different conventions at one point and now owned by one person. I’ve be going to this thrice-a-year show for 30+ years now and will never understand why the show has three different names. When purchasing a Positive or Negative quality, note the quality on the character sheet along with any bonuses or negative modifiers to skills in parentheses next to the appropriate skills or attributes.I recently attended Strategicon’s labor day convention, subtitled Gateway. 103) for more about purchasing Positive Qualities or buying off Negative ones. Negative Qualities can be bought off using Karma during game play. After character creation, Positive Qualities can be purchased during game play, while Negative Qualities may be awarded to the character by the gamemaster based on events that take place in game. Additionally, at creation characters can only possess at most 25 Karma worth of Positive Qualities and 25 Karma worth of Negative Qualities. Players can spend all of it, some of it, or none of it based on what they want their character to have and how much Karma they want to save for later. There are two types of Qualities-Positive Qualities, which provide gameplay bonuses and require an expenditure of Karma and Negative Qualities, which impose gameplay penalties but also give bonus Karma the player can spend in other areas.Īs mentioned earlier, the character starts the character creation process with 25 Karma, and some of that can be spent to buy Qualities. Qualities help round out your character’s personality while also providing a range of benefits or penalties. This next step in the character creation process is finalizing the list of qualities the character will have at the beginning of a Shadowrun campaign. Gear // Magic // Hacking // Skills // Qualities // Packs // Creatures
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